I'm Aakash Malik

A recent graduate with a first-class honours degree in Game Design and Development from the University of Bradford.

Over the years I have gained experience programming and designing various games by myself and with other individuals as university projects or personal projects.

Now, after graduating wanting to continue my career and creating unique and immersive experiences. Hard working, enthusiastic with an eagerness to learn and develop within the games industry. An excellent communicator with the ability to work individually or within a team.

Skills + Software

I'm Aakash Malik

I’m a recent graduate with a First-class Honours in Game Design and Development from the University of Bradford.

Over the years I have gained experience programming and designing various games by myself and with other individuals as university projects or personal projects.

Now, after graduating wanting to continue my career designing games and creating unique and immersive experiences. I am a hardworking and punctual individual with a flexible and positive approach to everything I do, as well as having a passion for the games industry.

Along with my degree, I also have experience working as a QA Tester in the games industry at a variety of companies. During my time as a usability tester at Team17 my primary duty was testing the title “The Survivalist” before its 2020 release, in which I was testing control schemes, gameplay and providing feedback to the usability researcher.

Skills + Software

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rogue-space-logo

Rogue Space is a rogue-like first-person shooter in which you fight your way through the procedurally generated Vanguard station using a variety of weapons and upgrades.

Credits

Aakash Malik – Lead Game Designer & Programmer

Charlie Wardman – Lead Artist

Kyle Crowther – Lead Programmer

Michael Brammah – Team Leader and Producer

rogue-space-logo
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Rogue Space is a rogue-like first-person shooter in which you fight your way through the procedurally generated Vanguard station using a variety of weapons and upgrades.

Credits

Aakash Malik – Lead Game Designer & Programmer

Charlie Wardman – Lead Artist

Kyle Crowther – Lead Programmer

Michael Brammah – Team Leader and Producer

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astro-beat-logo-1

ASTROBEAT is a music based top down / twin stick shooter game in which you must fight hordes of enemies until the beat stops.

Credits

Aakash Malik – Programming, Art, Design and Music.

astro-beat-logo-1
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ASTROBEAT is a music based top down / twin stick shooter game in which you must fight hordes of enemies until the beat stops.

Credits

Aakash Malik – Programming, Art, Design and Music.

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cookies-in-space-LOGO

Cookies in Space is a top down / twin stick shooter in which you must dodge asteroids, blast aliens and collect as many cookies as you can!

Credits

Aakash Malik – Programming

Charlie Wardman – 3D Modelling

cookies-in-space-LOGO
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Cookies in Space is a top down / twin stick shooter in which you must dodge asteroids, blast aliens and collect as many cookies as you can!

Credits

Aakash Malik – Programming

Charlie Wardman – 3D Modelling

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dex-logo

Dex is a small game created as a university project where the player must dodge shapes and see how long they can survive.

Credits

Aakash Malik – Programming, Art

Michael Brammah – Programming, Art

Enquiries

Please click the email below to contact me with any enquiries

Stay in touch

If you want to stay in touch with my latest thoughts and work click any of the social media icons below.

dex-logo
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Dex is a small game created as a university project where the player must dodge shapes and see how long they can survive.

Credits

Aakash Malik – Programming, Art

Michael Brammah – Programming, Art

Enquiries

Please click the email below to contact me with any enquiries

Stay in touch

If you want to stay in touch with my latest thoughts and work click any of the social media icons below.